/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.usercommandhandlers;

import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.handler.IUserCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

public class Loc implements IUserCommandHandler
{
    private static final int[] COMMAND_IDS = { 0 }; 

    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.L2PcInstance)
     */
    @Override
	public boolean useUserCommand(int id, L2PcInstance activeChar)
    {
    	int nearestTown = MapRegionTable.getInstance().getClosestTownNumber(activeChar);
    	int msg = 0;
    	switch (nearestTown)
    	{
            case 0:
                msg = SystemMessage.LOC_TI_S1_S2_S3;
                break;
            case 1:
                msg = SystemMessage.LOC_ELVEN_S1_S2_S3;
                break;
            case 2:
                msg = SystemMessage.LOC_DARK_ELVEN_S1_S2_S3;
                break;
            case 3:
                msg = SystemMessage.LOC_ORC_S1_S2_S3;
                break;
            case 4:
                msg = SystemMessage.LOC_DWARVEN_S1_S2_S3;
                break;
            case 5:
                msg = SystemMessage.LOC_GLUDIO_S1_S2_S3;
                break;
            case 6:
                msg = SystemMessage.LOC_GLUDIN_S1_S2_S3;
                break;
            case 7:
                msg = SystemMessage.LOC_DION_S1_S2_S3;
                break;
            case 8:
                msg = SystemMessage.LOC_GIRAN_S1_S2_S3;
                break;
            case 9:
                msg = SystemMessage.LOC_OREN_S1_S2_S3;
                break;
            case 10:
                msg = SystemMessage.LOC_ADEN_S1_S2_S3;
                break;
            case 11:
                msg = SystemMessage.LOC_HUNTER_S1_S2_S3;
                break;
            case 12:
                msg = SystemMessage.LOC_GIRAN_HARBOR_S1_S2_S3;
                break;
            case 13:
                msg = SystemMessage.LOC_HEINE_S1_S2_S3;
                break;
            case 14:
                msg = SystemMessage.LOC_RUNE_S1_S2_S3;
                break;
            case 15:
                msg = SystemMessage.LOC_GODDARD_S1_S2_S3;
                break;
            case 16:
                msg = SystemMessage.LOC_FLORAN_S1_S2_S3;
                break;
            default:
                msg = SystemMessage.LOC_ADEN_S1_S2_S3;
                break;
    	}

        SystemMessage sm = new SystemMessage(msg);
        sm.addNumber(activeChar.getX());
        sm.addNumber(activeChar.getY());
        sm.addNumber(activeChar.getZ());
        activeChar.sendPacket(sm);
        return true;
    }

    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
     */
    @Override
	public int[] getUserCommandList()
    {
        return COMMAND_IDS;
    }
}